Development roadmap

phase 1: conception & pre-production completed

origins & architecture

Diving deep into Finnish mythology, natural horror, and raw narrative roots. Stress-testing the technical foundation.

  • ✍️ Main story + first episode screenplay
  • ⚙️ Baseline world mechanics & playable prototypes
  • 🎵 Core musical themes composed
origins & architecture
phase 2: alpha development in progress

world building & game systems

Breathing life into the environment. Making the world feel heavy, physical, and responsive.

  • 🎮 Unreal Engine C++ animation control
  • ⚡ Optimization for smooth performance
  • 👗 Cloth & hair physics
  • 🌱 Foot plantation + vegetation bending
  • 👣 Foot IK (planting feet naturally on uneven ground)
phase 3: beta testing upcoming

episodes and optimization

Expanding the game map and refining performance across targeted devices.

  • Integrating parallel story timelines and choice-consequence state storage.
  • Extensive bug tracking, voice-over recording integration, and dialogue pacing edits.
  • Fine-tuning lighting calculations, texture streaming pools, and asset weight reduction.
[ coming up ]
phase 4: full release upcoming

open the door

Polishing final build for release.

  • Final mastering of the structural sound landscape.
  • Platform integration and digital packaging preparation.
open the door