Development roadmap
phase 1: conception & pre-production completed
origins & architecture
Diving deep into Finnish mythology, natural horror, and raw narrative roots. Stress-testing the technical foundation.
- ✍️ Main story + first episode screenplay
- ⚙️ Baseline world mechanics & playable prototypes
- 🎵 Core musical themes composed
phase 2: alpha development in progress
world building & game systems
Breathing life into the environment. Making the world feel heavy, physical, and responsive.
- 🎮 Unreal Engine C++ animation control
- ⚡ Optimization for smooth performance
- 👗 Cloth & hair physics
- 🌱 Foot plantation + vegetation bending
- 👣 Foot IK (planting feet naturally on uneven ground)
phase 3: beta testing upcoming
episodes and optimization
Expanding the game map and refining performance across targeted devices.
- Integrating parallel story timelines and choice-consequence state storage.
- Extensive bug tracking, voice-over recording integration, and dialogue pacing edits.
- Fine-tuning lighting calculations, texture streaming pools, and asset weight reduction.
[ coming up ]
phase 4: full release upcoming
open the door
Polishing final build for release.
- Final mastering of the structural sound landscape.
- Platform integration and digital packaging preparation.